日本語

How to play Coming Soon

In Stella Orbs you drop orbs onto a hexagonal board and clear them, and the power of those clears lets your party defeat enemies. This page walks through the controls, the flow of one battle, and how stamina and stages work. The full numbers are on the Data guide and the cast is on the Characters page.

Contents: Flow of a battle ・ Controls ・ Board and pieces ・ Clears and formations ・ Chains ・ Junk and rainbow orbs ・ Party ・ Fighting enemies ・ Stamina and stages ・ Star Chart ・ Daily Challenge ・ Tutorial and Beginner Missions ・ Beginner tips

Flow of a battle

  1. In the lobby you choose a party of three and pick a stage. Starting a stage costs a set amount of stamina.
  2. A piece of three orbs appears at the top of the board. Move it sideways, rotate it, and drop it where you want. The following piece is shown in "NEXT".
  3. When 6 or more orbs of one colour connect they clear, and the clear turns into damage against the enemy. Build a Ring, Pyramid or Line and every orb of that colour leaves the board for much bigger damage.
  4. Each piece you place is one turn and lowers the enemy countdown by one. At zero the enemy acts: it attacks your party or drops junk orbs.
  5. Defeating an enemy brings the next one. The last enemy of a stage is the boss, and beating it clears the stage and earns rewards. You lose if the party HP reaches 0 or the board overflows.

Controls

PC (keyboard)

Keyboard controls
ActionKeys
Move left / right← A → D
Rotate counter-clockwise (60°)Z Q
Rotate clockwise (60°)X E ↑
Hard drop↓ S Space
Ultimate Skills (ULT; Ring, Pyramid, Line)1 2 3
PauseP Esc

Phone (touch)

Touch controls
ActionGesture
RotateTap the right half of the board to rotate clockwise, the left half to rotate counter-clockwise (60° each)
Move left / rightDrag horizontally on the board. The piece moves one column for each step your finger travels
Hard dropSwipe up or down (a mostly vertical move of 40px or more, or a shorter, quick flick)
UltimateTap the icon of a character whose gauge is full (long-press an icon to read its skills)

During a battle the piece never falls on its own. You can take as long as you like to choose its position and rotation, then hard-drop it. There is no slow-drop control.

Board and pieces

Clears and formations

When 6 or more orbs of one colour connect, that group clears. This is a plain clear. If you instead build one of the following shapes from 6 orbs of one colour, it counts as a formation: every orb of that colour on the board clears, with a damage multiplier.

Ring(×5)Six orbs of one colour surround a single cell. The cell in the middle may be empty or hold any colour.
Pyramid(×4)A triangle of 1, 2 and 3 orbs. It works pointing up or pointing down.
Line(×3)Six orbs in a straight line, horizontally or along either diagonal.

Chains

When orbs fall after a clear and clear again, that is a chain. The longer the chain, the larger the multiplier of that turn.

Chain multipliers
ChainChain 1Chain 2Chain 3Chain 4Chain 5Chain 6Chain 7Chain 8
Multiplier×1×1.5×2.25×3.38×5.06×7.59×11.39×13.39

The multiplier is not applied step by step. The numbers shown during the chain are plain values, and when the chain ends the multiplier is applied once to all the attack and healing of that turn (a badge such as "×2.25" appears). It grows ×1.5 per step up to 7 chains, then +2 per step from the 8th. There is no cap.

If no orb at all is left on the board when the clears and chains are over, you get an "All clear!": the clear damage of that turn is doubled and every member's ultimate gauge goes up.

A chain always plays out to the end. The damage from all steps is delivered to the enemy together once the board has settled.

Junk and rainbow orbs

Party

Fighting enemies

Stamina and stages

Star Chart

What the Star Chart is

The Star Chart is a web of stars that grows you, the player, rather than a single character. Its effects apply to every party. You open stars and raise their steps with Star Crystals and coins. The stars strengthen battles, and they also make daily life easier (stamina, box space, drop rates). Open it from the lobby. Changes do not apply to a battle that is already in progress.

Opening stars

12 directions

Directions of the Star Chart
DirectionWhat it does
Arrow of StarsPower of the Ring, Pyramid and Line, plus chains and all-clears.
Flame SeatStrengthens Fire characters: clear damage, low-rarity attack, skill power, HP, and weakness defence.
Tide SeatThe same five stars for Water characters.
Forest SeatThe same five stars for Grass characters.
Dawn SeatThe same five stars for Light characters.
Dusk SeatThe same five stars for Dark characters.
Shield StarHealing, party HP, less damage from weaknesses, and resistance to sealing.
The JourneyMaximum stamina, faster stamina recovery, and more coins, experience and element materials.
Star ReadingA head start on the Ultimate Skill (ULT) gauge, a preview of the next piece, and a chance to get gauge back after a ULT.
Three FormsOne style per formation (Ring, Pyramid, Line). You equip one at a time.
LamplightMore box space, better Stardust and Star Crystal drops, cheaper continues, daily bonuses, and Quick Clear.
RemembranceKeepsakes: titles, chart colours, lobby backgrounds and profile frames. They stay forever.

Styles and Stances

In Three Forms you equip one style at a time (Ring, Pyramid or Line). Switching is free, outside battle. The three keystones at the outer edge of Arrow of Stars, Shield Star and Star Reading each open a Stance slot. You equip one Stance at a time, again free to change outside battle, and every Stance has a drawback. A keystone also needs a Trial: a goal you must reach in a real battle, such as beating the hardest dungeon with a single-colour party.

Stances
StanceEffect
Offensive StanceFormation power +5% and all-clear damage +10%, but you take 5% more damage. Opened by the keystone "Bow of Heaven" (Lv100).
Defensive StanceHP +10% and seal-negate +10%, but formation power -3%. Opened by the keystone "Shield of Heaven" (Lv120).
Technique StanceStarting gauge +10% and ULT afterglow +10%, but healing -5%. Opened by the keystone "Eye of Heaven" (Lv150).

Maxing out every star of a direction gives that direction a permanent completion bonus.

Nova Gate and Nova Ring

Open every star and complete 2 directions of your choice (you confirm twice) to reach the Nova Gate at the centre. The chart is not reset. A Nova Ring opens at the outer edge instead, and each time you max out its stars you rise one rank, up to rank 5. Ring costs grow with each rank (×1.25, ×1.5, ×1.75, ×2). At rank 5 the chart's caps reach element multiplier +15%, formation power +15% and party HP +20%. Each rank also gives a title, a chart colour and one Stargazer's Sand.

Stargazer's Sand

One Stargazer's Sand lets you pick a direction and take back its stars and steps. Every Star Crystal, coin and material you spent is refunded in full, so you can spend them again. Sand cannot be bought. You get it from keystones, Nova ranks and the Stardust Fortune. If a star is ever weakened, its materials are refunded automatically and you also receive one Sand. Switching styles and Stances never costs Sand.

Stardust Fortune

A Stardust Ticket gives one draw. You receive a ticket on days 4 and 7 of the login calendar. The odds are shown in the game as well. If an element is already maxed it is removed from the draw and the rest share equally; the Sand and Unlock Ticket odds do not change.

Stardust Fortune odds
ResultChance
+5 steps of the multiplier star of Fire, Water, Grass, Light or Dark19% each
Stargazer's Sand ×12%
Star Unlock Ticket ×13%

A Star Unlock Ticket waives the Star Crystal payment for opening one star. The level, link and Trial requirements still apply, and it cannot be used on keystones or the Nova Ring.

Star Mine

A dungeon unlocked by clearing chapter 4. It costs 20 stamina and has 5 fights, with no difficulty ranks. On your first run of the day, each enemy drops Stardust and a Star Crystal at 25% each, and clearing it always gives 2 Star Crystals. Later runs drop each at 10%. Every enemy also has a 0.5% chance to drop 5 to 10 Star Cores. The drop rates are shown in the game. The Star Mine cannot be cleared with Quick Clear.

Quick Clear

Once you open the Lamplight star "Tailwind" (Lv80), you can clear a stage you have already beaten without playing it. You pay only the stamina and get the same reward draw as a normal win (without the skill bonus). You can do this up to 3 times a day. It does not work on the Star Mine or during a battle, and it does not count for missions or your battle record.

Quitting a battle

If you quit a battle on purpose (Return to lobby, Retry, Give up), it counts as a loss. Reloading the page, an app crash or a lost connection does not: you can resume that battle.

Daily Challenge

A puzzle-only mode with no characters or enemies. The board is 16 rows tall and pieces fall by themselves. Every 45 orbs you clear raises the level and speeds up the fall (per row, 0.5 seconds at level 1 down to 0.06 seconds at level 15). Everyone plays the same sequence of pieces each day (Japan time).

Tutorial and Beginner Missions

Beginner tips

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