日本語

Data guide Coming Soon

These pages collect the numbers of Stella Orbs in tables. Per-character figures are also on the Characters page, and the controls and flow are on How to play. Everything here is data as of October 2026 and may change as the game is tuned.

Contents: Ultimate Skill (ULT) gauge ・ Damage formula ・ Element affinity ・ Levels and stats ・ Player level and stamina ・ Login bonus ・ Daily missions ・ Collection rewards ・ Gacha rates ・ Enemy actions ・ Boss moves ・ Stage rewards ・ Drops ・ Star Chart

Ultimate Skill (ULT) gauge

Every character has its own ultimate gauge. It charges as follows.

Ultimate gauge by rarity and type
Rarity / typeGauge neededClears of exactly 6 orbsFormations of exactly 6 orbs
★5 Balanced2243
★5 Balanced, Tank, Attacker, Technician2143
★5 Balanced, Tank, Attacker, Technician2042
★5 Balanced, Technician1942
★5 Technician1832
★5 Balanced, Tank, Technician1732
★5 Balanced, Tank, Attacker, Technician1632
★5 Balanced, Attacker1532
★5 Tank1432
★5 Balanced1332
★4 Attacker2143
★4 Tank, Technician2042
★4 Attacker1732
★4 Balanced1632
★4 Balanced1532
★4 Technician1432
★4 Technician1332
★4 Attacker, Technician1222
★3 Tank, Technician1632
★3 Tank, Technician1532
★3 Technician1332
★3 Technician1222

For example, Izanagi, a ★5 of the Balanced type (gauge 17), gains 6+3=9 each time you complete a 6-orb formation of its element, so 2 formations fill it. The more of its colour there is on the board, the more a single formation charges.

Every character's ultimate

Ultimates
CharacterElementRarityGaugeUltimateEffect
LokiFire★520Ragnarok TrickTurns every junk orb on the board into fire orbs and deals 18× ATK damage
IfritFire★521Blaze of the Burning SandsBurns the bottom 2 rows of the board (counts as a clear) and deals 17× ATK damage
Oda NobunagaFire★520Fifty Years of ManSpends 30% of the party's max HP (it never drops below 1) to deal 25× ATK damage
AgniFire★516Blaze of the YajnaDetonates the enemy's poison: all of its remaining poison damage at once, plus 10× ATK damage (the ATK damage lands even when the enemy has no poison)
PrometheusFire★516Gift of FireThe two allies' gauges +50% of their maximum each (not its own), and damage dealt ×1.2 for 3 turns
PeleFire★519Torrent of LavaTurns the board into two colours: fire and the most common other colour (junk and rainbow orbs stay); the moment it is used, every orb on the board gets a ▽ mark, and a ▽ orb deals only ×0.4 damage when it clears (gauge and healing are normal) (fever: its own gauge does not fill for 4 turns; allies fill normally)
KagutsuchiFire★522Gods Born of Blood11× ATK damage, and completes a Pyramid of fire orbs on the board, which clears at once (its damage counts as this character's) and triggers that slot's skill (this shape gives no gauge to the summoner). A shape already on the board does not block it, and a Ring can stand on a low or empty board (it props itself up with orbs of the same colour, which clear with it)
PhoenixFire★521Flame of RebirthFor 2 turns, if the party is defeated it revives once with 50% of its max HP
SurtrFire★421LaevateinnBurns the bottom 2 rows of the board (counts as a clear) and deals 13× ATK damage
ChimeraFire★420Breath of Three HeadsTurns every junk orb on the board into fire orbs and deals 10× ATK damage
SalamanderFire★316Flare Breath12× ATK damage
IzanagiWater★517Kuniumi (Birth of the Land)Makes the next 3 pieces all water orbs and deals 15× ATK damage (clears of those pieces do not charge its own gauge)
PoseidonWater★521Great Tidal SurgeClears the upper half of the orbs on the board (counts as a clear) and deals 12× ATK damage plus 0.5× ATK per orb cleared; the rest settles and may chain
SusanooWater★520Slaying of Yamata no Orochi2× ATK damage, 8 times
LeviathanWater★514Roar of the MaelstromDelays the enemy's attack by 3 turns and deals 9× ATK damage
VarunaWater★516Command of the Cosmic OrderThe other allies' gauges +30% of their maximum each (no damage)
JormungandrWater★517Venom of MidgardDetonates the enemy's poison: all of its remaining poison damage at once, plus 10× ATK damage (the ATK damage lands even when the enemy has no poison)
EnkiWater★516Granting of the MeThe two allies' gauges +40% of their maximum each (not its own), and damage dealt ×1.3 for 3 turns
RyujinWater★516Jewel of the Dragon Palace8× ATK damage, and completes a Ring of water orbs on the board, which clears at once (its damage counts as this character's) and triggers that slot's skill (this shape gives no gauge to the summoner). A shape already on the board does not block it, and a Ring can stand on a low or empty board (it props itself up with orbs of the same colour, which clear with it)
TiamatWater★420Chaos TideTurns every orb of the most common colour on the board into water orbs; the moment it is used, every orb on the board gets a ▽ mark, and a ▽ orb deals only ×0.7 damage when it clears (gauge and healing are normal), and its own gauge does not fill for 2 turns
TritonWater★412Call of the ConchMakes the next 2 pieces all water orbs and deals 10× ATK damage (clears of those pieces do not charge its own gauge)
UndineWater★312Aqua HealRestores 40% of the party's HP and removes 3 junk orbs
DemeterGrass★521HarvestFully restores the party's HP and removes every junk orb
PanGrass★518Panic of PanTurns the board into two colours: grass and the most common other colour (junk and rainbow orbs stay); the moment it is used, every orb on the board gets a ▽ mark, and a ▽ orb deals only ×0.4 damage when it clears (gauge and healing are normal) (fever: its own gauge does not fill for 4 turns; allies fill normally)
MerlinGrass★520Circle of Standing Stones12× ATK damage, and completes a Line of grass orbs on the board, which clears at once (its damage counts as this character's) and triggers that slot's skill (this shape gives no gauge to the summoner). A shape already on the board does not block it, and a Ring can stand on a low or empty board (it props itself up with orbs of the same colour, which clear with it)
IdunnGrass★516Apples of YouthThe other allies' gauges +30% of their maximum each (no damage)
GaiaGrass★520Mother EarthRestores 50% of the party's HP and removes 5 junk orbs
ShennongGrass★516Tasting of a Hundred HerbsDetonates the enemy's poison: all of its remaining poison damage at once, plus 10× ATK damage (the ATK damage lands even when the enemy has no poison)
DionysusGrass★516Bacchanalia5× ATK damage, 3 times
PersephoneGrass★516Return of SpringMakes the next 3 pieces all grass orbs and deals 12× ATK damage (clears of those pieces do not charge its own gauge)
CernunnosGrass★417Wild Hunt10× ATK damage, plus poison (4% of the enemy's max HP every turn for 5 turns)
CentaurGrass★412Mounted Archery of the Centaur10× ATK damage
DryadGrass★313GrowMakes the next 2 pieces all grass orbs and deals 6× ATK damage (clears of those pieces do not charge its own gauge)
AmaterasuLight★521Opening of the Heavenly Rock CaveDrops 2 rainbow orbs (they count as any colour) and deals 15× ATK damage
ZeusLight★516KeraunosDelays the enemy's attack by 2 turns and deals 14× ATK damage
King ArthurLight★520Holy Sword ExcaliburSpends 30% of the party's max HP (it never drops below 1) to deal 22× ATK damage
ApolloLight★515Slaying of Python5× ATK damage, 3 times
AthenaLight★516Command of the War GoddessThe other allies' gauges +30% of their maximum each (no damage)
RaLight★513Repelling ApepDelays the enemy's attack by 3 turns and deals 8× ATK damage
Joan of ArcLight★520Banner of RevelationFor 5 turns, an enemy attack that would defeat the party leaves it with 1 HP
ArtemisLight★515Moonlit Hunt4× ATK damage, 3 times
AstraeaLight★413Starry ScalesDelays the enemy's attack by 3 turns and deals 6.5× ATK damage
ValkyrieLight★414Guidance to ValhallaMakes the next 2 pieces all light orbs and deals 8× ATK damage (clears of those pieces do not charge its own gauge)
PegasusLight★315Meteor Gallop12× ATK damage
LuciferDark★521Fallen StarClears every orb of the most common colour on the board (counts as a clear) and deals ATK × (10 + 0.5 per orb cleared) damage
HadesDark★517Judgment of the DeadDeals 18% of the enemy's remaining HP (8% against bosses, at most 12× ATK for that part) plus 8× ATK damage
EreshkigalDark★516Seven Gates of the UnderworldThe other allies' gauges +30% of their maximum each (no damage)
NyxDark★521Veil of NightStops the enemy's countdown for 3 turns
IzanamiDark★517Curse of a ThousandDetonates the enemy's poison: all of its remaining poison damage at once, plus 10× ATK damage (the ATK damage lands even when the enemy has no poison)
FenrirDark★515Devourer of Gods10× ATK damage (20× when the enemy's HP is 50% or less)
ShivaDark★521TandavaClears the upper half of the orbs on the board (counts as a clear) and deals 12× ATK damage plus 0.5× ATK per orb cleared; the rest settles and may chain
OsirisDark★520Eternal ResurrectionFor 4 turns, an enemy attack that would defeat the party leaves it with 1 HP
AnubisDark★416Weighing of the HeartDeals 15% of the enemy's remaining HP (8% against bosses, at most 9× ATK for that part) plus 8× ATK damage
HelDark★420Gate of HelheimFor 3 turns, an enemy attack that would defeat the party leaves it with 1 HP
CerberusDark★316Triple Bite4× ATK damage, 3 times
Takeda ShingenFire★517Formation of Wind, Forest, Fire and MountainDelays the enemy's attack by 3 turns and deals 11× ATK damage
Tamamo-no-MaeFire★516Nine-Tailed Fox-FireMakes the next 3 pieces all fire orbs and deals 13× ATK damage (clears of those pieces do not charge its own gauge)
SekhmetFire★521Wrath of the Eye of Ra12× ATK damage, plus poison (4% of the enemy's max HP every turn for 4 turns)
FafnirFire★420Slumber on the GoldStops the enemy's countdown for 2 turns
Hijikata ToshizoWater★515Demon's Flat Thrust3× ATK damage, 5 times
GenbuWater★521Shell of GenbuFor 4 turns, an enemy attack that would defeat the party leaves it with 1 HP
AphroditeWater★516Heartbeat of LoveThe other allies' gauges +30% of their maximum each (no damage)
SirenWater★415Lullaby of the Sea WitchDelays the enemy's attack by 2 turns and deals 10× ATK damage
XiwangmuGrass★521Feast of the Immortal Peaches4× ATK damage, 4 times
NuwaGrass★520Mending the Sky with Five-Coloured StonesDrops 3 rainbow orbs (they count as any colour) and deals 10× ATK damage
FreyjaGrass★520March of the Cat Chariot10× ATK damage, and completes a Ring of grass orbs on the board, which clears at once (its damage counts as this character's) and triggers that slot's skill (this shape gives no gauge to the summoner). A shape already on the board does not block it, and a Ring can stand on a low or empty board (it props itself up with orbs of the same colour, which clear with it)
GnomeGrass★315Vein of the EarthTurns every junk orb on the board into grass orbs and deals 6× ATK damage
Uesugi KenshinLight★520Single Stroke of Bishamonten18× ATK damage
ByakkoLight★521Guardian of the WestFor 3 turns, if the party is defeated it revives once with 40% of its max HP
ThorLight★520Great Storm of MjolnirClears every orb of the most common colour on the board (counts as a clear) and deals 13× ATK damage
SylphLight★312TailwindThe other allies' gauges +15% of their maximum each (no damage)
TsukuyomiDark★519Two Colours of the Moonlit NightTurns the board into two colours: dark and the most common other colour (junk and rainbow orbs stay); the moment it is used, every orb on the board gets a ▽ mark, and a ▽ orb deals only ×0.4 damage when it clears (gauge and healing are normal) (fever: its own gauge does not fill for 4 turns; allies fill normally)
OdinDark★517Battle Cry of the Father of WarThe two allies' gauges +45% of their maximum each (not its own), and damage dealt ×1.1 for 3 turns
HecateDark★521Torches of the Dark MoonBurns the bottom 2 rows of the board (counts as a clear) and deals 15× ATK damage
Chang'eDark★420Elixir of ImmortalityFor 2 turns, if the party is defeated it revives once with 30% of its max HP

Damage formula

Damage from a clear is worked out for each colour that clears at the same time, with this formula.

Damage = orbs cleared × 10 × formation multiplier × attacker affinity × enemy affinity × (ATK ÷ 100) × boosts (summed over every clear of the turn, then multiplied once by the chain multiplier)

Formation multipliers
ClearMultiplier
Ring×5
Pyramid×4
Line×3
Plain (6+ connected)×1
Chain multipliers
ChainMultiplier
Chain 1×1
Chain 2×1.5
Chain 3×2.25
Chain 4×3.38
Chain 5×5.06
Chain 6×7.59
Chain 7×11.39
Chain 8×13.39
Chain 9×15.39
Chain 10×17.39

Worked example: Level 1 Loki (fire, ATK 1,058) in the leader's Ring slot completes a Ring of 12 fire orbs as a single clear against a grass enemy: 12 × 10 × 5 × 1.75 (own element) × 1.75 (beats the enemy) × 10.58 = 19,441. If that clear is part of a 3-chain turn, the turn's total is multiplied by ×2.25 at the end, for 43,742, and a plain clear with no formation would deal 3,888.

An enemy attack is the enemy's ATK × the multiplier of that action, reduced by any shield (for example "damage of the next enemy attack -30%") and by any enemy ATK down. The damage comes off the HP pool shared by the whole party.

Element affinity

Fire beats grass, grass beats water, water beats fire, and light and dark beat each other. An advantage is ×1.75, a disadvantage ×0.5, anything else ×1. In the table, the rows are the cleared orb colour and the columns are the enemy's element.

Orb colour against enemy element
Colour \ EnemyFireWaterGrassLightDark
Fire×1×0.5×1.75×1×1
Water×1.75×1×0.5×1×1
Grass×0.5×1.75×1×1×1
Light×1×1×1×1×1.75
Dark×1×1×1×1.75×1

Levels and stats

HP and attack by level (HP / ATK, Balanced type)
LevelMultiplier★3★4★5
Lv1×110,000 / 1,00011,000 / 1,06012,000 / 1,120
Lv5×1.2212,154 / 1,21513,369 / 1,28814,585 / 1,361
Lv10×1.5515,509 / 1,55117,060 / 1,64418,611 / 1,737
Lv20×2.5325,256 / 2,52627,782 / 2,67730,307 / 2,829
Lv30×4.1141,132 / 4,11345,245 / 4,36049,358 / 4,607
Lv40×6.7——80,392 / 7,503
Lv50×10.91——130,942 / 12,221

This table shows the Balanced type. Other types apply the multipliers under "Character types" below (each character's Lv1 values are on the Characters page).

Character types

Every character has one of four types, which share out HP, attack and the ultimate gauge differently. Lv1 stats are the base values of the rarity times the type multipliers, rounded to the nearest whole number. The ultimate gauge does not change with level.

Multipliers by type
TypeHPATKGauge neededCharacters
Balanced×1×1×1Kagutsuchi, Izanagi, Enki, Ryujin, Apollo, Athena, Ra, Artemis, Izanami, Osiris, Anubis, Tamamo-no-Mae, Siren, Freyja, Tsukuyomi, Odin, Hecate
Tank×1.2×0.85×1Phoenix, Chimera, Leviathan, Varuna, Tiamat, Demeter, Idunn, Gaia, Joan of Arc, Hades, Ereshkigal, Cerberus, Takeda Shingen, Fafnir, Genbu, Gnome, Byakko
Attacker×0.85×1.15×1Ifrit, Oda Nobunaga, Surtr, Poseidon, Susanoo, Dionysus, Cernunnos, Centaur, Amaterasu, Zeus, King Arthur, Lucifer, Fenrir, Shiva, Sekhmet, Hijikata Toshizo, Xiwangmu, Uesugi Kenshin, Thor
Technician×0.95×0.95×0.85Loki, Agni, Prometheus, Pele, Salamander, Jormungandr, Triton, Undine, Pan, Merlin, Shennong, Persephone, Dryad, Astraea, Valkyrie, Pegasus, Nyx, Hel, Aphrodite, Nuwa, Sylph, Chang'e
Level-up materials (per item)
MaterialExperienceCoins required
Fragment100500
Crystal5002,500
Core2,50012,500
Coins for selling a character (level 1 and cap level)
RarityLevel 1Cap level
★539,00051,740
★410,40017,940
★32,60010,140

You can hold up to 200 characters at first, and 10 more for every 10 player levels.

Player level and stamina

Values by player level
LevelExperience to next levelMax staminaCharacter limit
Lv111550200
Lv227450200
Lv340151200
Lv558652200
Lv1083155210
Lv201,04461220
Lv301,20067230
Lv401,51873240
Lv501,87579250
Lv1004,218109300

Login bonus

You receive it once per day (Japan time) the first time you open the game that day. You do not need to log in on consecutive days, and skipping a day does not reset you. The calendar cycles every 7 days.

7-day login bonus
Login dayReward
Day 1Coin ×6,500, Stardust ×2
Day 2Stamin (stamina drink) ×1, Stardust ×2
Day 3Coin ×13,000, Stardust ×2
Day 4Star Core ×50, Stardust ×2, Stardust Fortune Ticket ×1
Day 5Coin ×19,500, Stardust ×2
Day 6Stamin (stamina drink) ×1, Stardust ×2
Day 7Star Core ×150, Stardust ×10, Stardust Fortune Ticket ×1

Daily missions

They refresh at midnight Japan time. Progress is counted per mission and stops at the target, and completing all of them earns an extra reward.

Daily missions
MissionReward
Clear stages 3 timesCoin ×6,500
Use 60 staminaStamin (stamina drink) ×1
Take on the Daily ChallengeCoin ×3,900
Complete every daily missionStar Core ×50

Character collection rewards

Every character you have ever obtained is registered in the collection (selling does not remove it). Each time the count reaches a multiple of 5 (5, 10, 15 and so on) you receive Star Core ×50.

Gacha rates

The rates and guarantees below are values as of October 2026 and can change.

Rates by rarity
RarityRateCharactersPer character
★53%550.05%
★418%131.38%
★379%711.29%

Element pickup

Pickup schedule (Japan time)
DayFeatured elements
MondayDark
TuesdayFire
WednesdayWater
ThursdayGrass
FridayLight
SaturdayFire Water Grass
SundayDark Light
Characters in each pickup
Element★5★4★3
Fire1131
Water1131
Grass1122
Light1122
Dark1131

Enemy actions

When its countdown reaches 0, an enemy performs its actions in a fixed order (enemies with several actions repeat them). Every enemy (each boss character and each kind of minor enemy) has its own fixed moves and uses the same moves wherever it appears; on harder stages the numbers of those moves (turns, counts, %) are stronger. Minor enemies start using their special moves around chapter 4 (some stronger enemies earlier). Besides attacks and junk orbs there are the actions below. Poison, ATK down, Guard, Skill seal and Colour lock end when that enemy is defeated (cursed orbs stay on the board).

Enemy actions
ActionWhat it doesFirst appears in
AttackDamage of the enemy's ATK × the multiplier.1-1 Meteor Gate
Multi-hitSeveral small hits. Shields and ATK down apply to each hit; Counter reflects the total.3-1 Gate of the Underworld
LifestealThe enemy heals the HP the party lost to its attack times a multiplier (up to its max HP). A poisoned enemy cannot heal. Shields, ATK down and the like reduce the HP you lose, so they reduce what it drains.14-1 Cave of Veins
Junk orbsDrops meteor (junk) orbs.1-2 Nebula Shore
PoisonPoisons the party: damage every turn for a few turns (never below 1 HP). A shield weakens it.2-5 Sea of the Heavenly Spear
ATK downThe party deals less damage for a few turns.2-5 Sea of the Heavenly Spear
Self-healThe enemy recovers part of its max HP.2-2 Constellation of the Spring
GuardFor a few turns the enemy takes less damage (Vulnerable breaks it).2-2 Constellation of the Spring
Gauge drainLowers every member's ultimate gauge.2-4 Forest of Antlers
Skill sealFor a few turns one slot's formation skill does not fire (damage and gauge are unchanged).2-4 Forest of Antlers
Ultimate sealFor a few turns no ultimate can be used (gauges keep filling). Cleanse lifts it.2-4 Forest of Antlers
Colour lockFor a few turns orbs of one colour cannot be cleared. Recolouring skills set them free.3-2 Palace of the Scales
HasteShortens the countdown to its next action.2-1 Pegasus Meadow
TintRecolours a few coloured orbs on the board to one colour (junk and rainbow orbs, and orbs already that colour, are not affected). A tinted orb gives no damage, no gauge and no healing when it clears (the chain still advances, and a formation still fires its slot skill). Tinted orbs may link up and clear, or break a shape you were building. A recolouring skill of your own makes them normal orbs again.12-1 Camp of Kai
Cursed orbsCurses a few orbs on the board. Clearing a cursed orb hurts the party (never below 1 HP). Removing it with a skill (junk clearing, clear top, ...) is safe.3-3 Judgment of the Dead
RageOnce, when its HP falls below a threshold (such as half), its ATK rises and its countdown gets shorter.2-3 Blazing Core
ReviveBosses only. Once, it comes back with part of its HP after falling.6-5 Palace of the Lord of the Dead
Element barrierUntil a set number of orbs of one colour have been cleared, it takes much less damage.3-2 Palace of the Scales
FrenzyOnce, when its HP falls below a threshold, it acts every turn for a few actions.2-3 Blazing Core

Boss moves

The moves each stage boss uses, in the order it uses them (after the last one it starts again). Damage figures are estimates with that boss's ATK on that stage (element affinity, shields and so on change them). Special Dungeon bosses use the same moves at every difficulty, getting stronger as the difficulty rises.

Main stage bosses
StageBossMoves
1-1 Meteor GateSalamander Fireattack ATK×0.625 (281 damage)
attack ATK×0.625 (281 damage)
attack ATK×2.5 (1,125 damage)
1-2 Nebula ShoreDryad Grassattack ATK×0.6 (300 damage)
いばらの種: attack ATK×0.15 (75 damage), drops 2 junk orbs
いばらの種: attack ATK×0.75 (375 damage), drops 2 junk orbs
1-3 Comet VortexTiamat Waterattack ATK×0.6 (390 damage)
カオスの波: attack ATK×0.15 (98 damage), drops 3 junk orbs
カオスの波: attack ATK×0.75 (488 damage), drops 3 junk orbs
1-4 Chamber of the Heavenly Rock CaveAmaterasu Lightattack ATK×1.32 (1,056 damage)
まばゆい光: attack ATK×0.33 (264 damage), drops 2 junk orbs
attack ATK×1.65 (1,320 damage)
1-5 The Morning StarLucifer Darkattack ATK×0.462 (462 damage)
堕ちる星: attack ATK×0.462 (462 damage), drops 3 junk orbs
attack ATK×0.462 (462 damage)
堕天の光: attack ATK×3.231 (3,231 damage), drops 2 junk orbs, next action in 4 turns
2-1 Pegasus MeadowPegasus Lightattack ATK×0.45 (1,260 damage)
天駆ける蹄: attack ATK×0.45 (1,260 damage), haste: next action 1 turn(s) sooner, only every 2 rounds; a plain attack otherwise
attack ATK×1.8 (5,040 damage)
2-2 Constellation of the SpringUndine Water泉の癒やし: attack ATK×0.167 (494 damage), heals 3% of its max HP
水泡のささやき: attack ATK×0.167 (494 damage), drops 2 junk orbs
泉の帳: attack ATK×0.667 (1,974 damage), heals 4% of its max HP, guard: takes -20% damage for 1 turns
2-3 Blazing CoreSurtr Fireattack ATK×0.48 (1,498 damage)
灼熱の大地: attack ATK×0.48 (1,498 damage), drops 2 junk orbs
attack ATK×0.48 (1,498 damage)
炎の剣: attack ATK×3.36 (10,483 damage), next action in 4 turns
Rage: below 50% HP, ATK +25% and countdown -1 (once)
Frenzy: below 40% HP, acts every turn for 1 actions (once)
2-4 Forest of AntlersCernunnos Grassattack ATK×0.267 (870 damage)
森の角: attack ATK×0.267 (870 damage), drops 2 junk orbs
森の沈黙: attack ATK×1.067 (3,478 damage), seals the random slot's skill for 1 turns, no ultimates for 1 turns, drains 5% of every gauge
Rage: below 50% HP, ATK +25% and countdown -1 (once)
2-5 Sea of the Heavenly SpearIzanagi Waterattack ATK×1.302 (4,427 damage)
黄泉の穢れ: attack ATK×0.325 (1,105 damage), drops 2 junk orbs
千引の岩戸: attack ATK×1.627 (5,532 damage), guard: takes -20% damage for 1 turns, next action in 4 turns
3-1 Gate of the UnderworldCerberus Darkattack ATK×0.44 (1,408 damage)
番犬の鉄壁: attack ATK×0.44 (1,408 damage), guard: takes -30% damage for 1 turns (a ring formation breaks it)
attack ATK×0.44 (1,408 damage)
三つ首の連撃: 2 hits of ATK×1.54 (4,928 each), next action in 4 turns
3-2 Palace of the ScalesAstraea Lightattack ATK×0.563 (1,869 damage)
星々の裁き: attack ATK×0.563 (1,869 damage), drains 15% of every gauge
天秤の傾き: attack ATK×2.25 (7,470 damage), party damage -15% for 2 turns, next action in 4 turns
Barrier: takes 1/4 damage until 5 dark orbs are cleared
3-3 Judgment of the DeadAnubis Darkattack ATK×1.163 (4,001 damage)
冥界の呪砂: attack ATK×0.291 (1,001 damage), curses 2 orbs (1,376 damage each when cleared)
心臓の秤: attack ATK×1.454 (5,002 damage), drains 15% of every gauge, next action in 4 turns
Barrier: takes 1/4 damage until 5 light orbs are cleared
3-4 Altar of the Withered FieldDemeter Grassattack ATK×1.191 (4,240 damage)
枯れ野の嘆き: attack ATK×0.298 (1,061 damage), drops 3 junk orbs
冬の訪れ: attack ATK×1.488 (5,297 damage), party damage -15% for 2 turns, next action in 4 turns
3-5 Beyond the DuskLoki Fireattack ATK×1.523 (10,021 damage)
いたずらの炎: attack ATK×0.381 (2,507 damage), drops 4 junk orbs
偽りの契約: attack ATK×1.904 (12,528 damage), locks the most common orbs for 2 turns, next action in 4 turns
4-1 Hill of the ValkyriesValkyrie Lightattack ATK×0.475 (1,872 damage)
ヴァルハラの槍: 3 hits of ATK×0.158 (623 each)
戦死者の導き: attack ATK×1.9 (7,486 damage), drains 10% of every gauge
4-2 Gate to the Land of the DeadHel Darkattack ATK×0.463 (1,917 damage)
死国の瘴気: attack ATK×0.463 (1,917 damage), poison 1,035 per turn for 2 turns
ヘルヘイムの霧: attack ATK×1.85 (7,659 damage), locks the most common orbs for 1 turns
4-3 Orchard of Golden ApplesIdunn Grassattack ATK×0.66 (2,878 damage)
若返りの林檎: attack ATK×0.165 (719 damage), heals 4% of its max HP
世界樹の根: attack ATK×0.825 (3,597 damage), drops 2 junk orbs
attack ATK×0.66 (2,878 damage)
黄金の林檎の雨: 3 hits of ATK×0.055 (240 each)
若返りの林檎: attack ATK×0.825 (3,597 damage), heals 4% of its max HP
attack ATK×0.66 (2,878 damage)
世界樹の根: attack ATK×0.165 (719 damage), drops 2 junk orbs
黄金の林檎の雨: 3 hits of ATK×0.275 (1,199 each)
4-4 The Sea that Circles the WorldJormungandr Waterattack ATK×0.508 (2,327 damage)
ミズガルズの毒牙: attack ATK×0.508 (2,327 damage), poison 1,603 per turn for 3 turns
attack ATK×0.508 (2,327 damage)
大蛇の締めつけ: 3 hits of ATK×1.185 (5,427 each), next action in 4 turns
4-5 The Wolf Who Breaks the ChainFenrir Darkattack ATK×0.563 (2,702 damage)
噛み千切る牙: 3 hits of ATK×0.188 (902 each)
attack ATK×0.563 (2,702 damage)
神喰らいの顎: attack ATK×3.942 (18,922 damage), next action in 4 turns
Rage: below 50% HP, ATK +30% and countdown -1 (once)
Frenzy: below 30% HP, acts every turn for 1 actions (once)
5-1 Cave of the Three-Headed BeastChimera Fire獅子の威嚇: attack ATK×0.28 (1,411 damage), party damage -20% for 2 turns
山羊の吐息: attack ATK×0.28 (1,411 damage), drops 3 junk orbs
attack ATK×0.28 (1,411 damage)
蛇尾の牙: attack ATK×1.96 (9,878 damage), poison 1,260 per turn for 2 turns
5-2 Hunting Grounds of the Star FieldsCentaur Grassattack ATK×0.581 (3,079 damage)
星野の疾駆: attack ATK×0.581 (3,079 damage), haste: next action 1 turn(s) sooner
星野の騎射: 3 hits of ATK×0.775 (4,108 each)
5-3 Temple of WisdomAthena Lightattack ATK×0.438 (2,435 damage)
アイギスの盾: attack ATK×0.438 (2,435 damage), guard: takes -40% damage for 2 turns
知略の采配: attack ATK×1.75 (9,730 damage), party damage -20% for 2 turns, next action in 4 turns
5-4 Raging Open SeaPoseidon Waterattack ATK×0.99 (5,782 damage)
大海嘯: attack ATK×0.247 (1,442 damage), drops 4 junk orbs
潮の癒やし: attack ATK×1.237 (7,224 damage), heals 5% of its max HP
attack ATK×0.99 (5,782 damage)
三叉の矛: 3 hits of ATK×0.082 (479 each)
大海嘯: attack ATK×1.237 (7,224 damage), drops 4 junk orbs
attack ATK×0.99 (5,782 damage)
潮の癒やし: attack ATK×0.247 (1,442 damage), heals 5% of its max HP
三叉の矛: 3 hits of ATK×0.412 (2,406 each)
5-5 Throne of the ThunderboltZeus Lightattack ATK×0.462 (4,241 damage)
迅雷: attack ATK×0.462 (4,241 damage), haste: next action 2 turn(s) sooner
attack ATK×0.462 (4,241 damage)
天空の威光: attack ATK×3.231 (29,661 damage), no ultimates for 3 turns, next action in 4 turns
Rage: below 50% HP, ATK +40% and countdown -1 (once)
6-1 Pomegranate GardenPersephone Grassattack ATK×0.93 (10,416 damage)
柘榴の契り: attack ATK×0.232 (2,598 damage), seals the random slot's skill for 2 turns
冥府の花: attack ATK×1.163 (13,026 damage), drops 3 junk orbs
6-2 The Seven GatesEreshkigal Darkattack ATK×0.488 (5,705 damage)
七つの門: attack ATK×0.488 (5,705 damage), drains 15% of every gauge
冥界の掟: attack ATK×1.95 (22,796 damage), no ultimates for 2 turns, next action in 4 turns
6-3 River of RebirthRa Lightattack ATK×0.462 (4,232 damage)
昼の太陽船: attack ATK×0.462 (4,232 damage), haste: next action 2 turn(s) sooner
attack ATK×0.462 (4,232 damage)
灼熱の眼: attack ATK×3.231 (29,596 damage), party damage -20% for 3 turns, next action in 4 turns
Rage: below 50% HP, ATK +40% and countdown -1 (once)
6-4 Slope of YomiIzanami Darkattack ATK×1.218 (15,566 damage)
千人殺しの呪: attack ATK×0.305 (3,898 damage), curses 3 orbs (6,390 damage each when cleared)
黄泉の穢れ: attack ATK×1.523 (19,464 damage), poison 3,834 per turn for 3 turns, next action in 4 turns
6-5 Palace of the Lord of the DeadHades Darkattack ATK×1.08 (17,323 damage)
死者の烙印: attack ATK×0.27 (4,331 damage), curses 3 orbs (8,020 damage each when cleared)
隠れ兜: attack ATK×1.35 (21,654 damage), seals the random slot's skill for 2 turns, next action in 4 turns
attack ATK×1.08 (17,323 damage)
冥府の瘴気: attack ATK×0.27 (4,331 damage), drains 15% of every gauge
死者の烙印: attack ATK×1.35 (21,654 damage), curses 3 orbs (8,020 damage each when cleared), next action in 4 turns
attack ATK×1.08 (17,323 damage)
隠れ兜: attack ATK×0.27 (4,331 damage), seals the random slot's skill for 2 turns
冥府の瘴気: attack ATK×1.35 (21,654 damage), drains 15% of every gauge, next action in 4 turns
Revive: comes back once with 15% HP
7-1 Dragon Palace under the SeaRyujin Waterattack ATK×0.4 (6,364 damage)
潮満の珠: attack ATK×0.4 (6,364 damage), locks the most common orbs for 2 turns
潮干の珠: attack ATK×1.6 (25,456 damage), drains 20% of every gauge
7-2 Valley of a Hundred HerbsShennong Grassattack ATK×0.4 (6,560 damage)
百草の薬: attack ATK×0.4 (6,560 damage), heals 6% of its max HP
麻沸散: attack ATK×1.6 (26,240 damage), party damage -25% for 3 turns
7-3 Altar of the Sacred FireAgni Fireattack ATK×1.108 (18,725 damage)
祭火の吸気: attack ATK×0.277 (4,681 damage), drains 20% of every gauge
護摩の灰: attack ATK×1.385 (23,407 damage), drops 3 junk orbs, next action in 4 turns
7-4 Ocean of Cosmic LawVaruna Waterattack ATK×0.392 (6,829 damage)
天則の縛め: attack ATK×0.392 (6,829 damage), locks the most common orbs for 2 turns
天則の守り: attack ATK×1.569 (27,332 damage), heals 5% of its max HP, guard: takes -30% damage for 2 turns, next action in 4 turns
7-5 Stage of DestructionShiva Darkattack ATK×0.572 (6,830 damage)
タンダヴァの舞: 4 hits of ATK×0.143 (1,707 each)
attack ATK×0.572 (6,830 damage)
第三の眼: attack ATK×4.006 (47,832 damage), drains 30% of every gauge, next action in 4 turns
Rage: below 50% HP, ATK +40% and countdown -1 (once)
Frenzy: below 30% HP, acts every turn for 3 actions (once)
8-1 Scorching DesertIfrit Fireattack ATK×1.62 (32,287 damage)
魔神の呪縛: attack ATK×0.405 (8,072 damage), curses 3 orbs (9,965 damage each when cleared)
熱砂の連撃: 4 hits of ATK×0.506 (10,085 each), next action in 4 turns
8-2 Temple of Fresh WaterEnki Waterattack ATK×0.413 (8,450 damage)
真水の恵み: attack ATK×0.413 (8,450 damage), heals 6% of its max HP
メの封印: attack ATK×1.65 (33,759 damage), seals the random slot's skill for 2 turns, next action in 4 turns
8-3 Inlet of the AbyssLeviathan Waterattack ATK×0.443 (9,276 damage)
鋼の鱗: attack ATK×0.443 (9,276 damage), guard: takes -50% damage for 2 turns
attack ATK×0.443 (9,276 damage)
大渦の咆哮: attack ATK×3.102 (64,956 damage), drops 4 junk orbs, next action in 4 turns
8-4 Nest of the PhoenixPhoenix Fireattack ATK×0.462 (9,919 damage)
再生の炎: attack ATK×0.462 (9,919 damage), heals 8% of its max HP
火の粉の舞: attack ATK×1.846 (39,634 damage), drops 3 junk orbs, next action in 4 turns
Revive: comes back once with 25% HP
8-5 Ship of the SunOsiris Darkattack ATK×0.646 (14,238 damage)
包帯の守り: attack ATK×0.646 (14,238 damage), guard: takes -40% damage for 2 turns
永遠の殻竿: 4 hits of ATK×0.646 (14,238 each), next action in 4 turns
Revive: comes back once with 25% HP
9-1 Crater LakePele Fireattack ATK×1.17 (22,803 damage)
溶岩の噴出: attack ATK×0.293 (5,711 damage), drops 4 junk orbs
溶岩の飛沫: attack ATK×1.463 (28,514 damage), poison 6,822 per turn for 3 turns
9-2 The Stolen Star-FireJoan of Arc Lightattack ATK×0.675 (13,493 damage)
天啓の旗: attack ATK×0.675 (13,493 damage), party damage -30% for 3 turns
聖女の突撃: 4 hits of ATK×0.675 (13,493 each), next action in 4 turns
Revive: comes back once with 30% HP
9-3 Flame of the First CryKagutsuchi Fireattack ATK×0.563 (11,530 damage)
産声の炎: attack ATK×0.563 (11,530 damage), poison 8,192 per turn for 3 turns
attack ATK×0.563 (11,530 damage)
燃える血潮: 4 hits of ATK×0.985 (20,173 each), next action in 4 turns
Rage: below 50% HP, ATK +40% and countdown -1 (once)
9-4 Storm of the Eight HeadsSusanoo Waterattack ATK×0.535 (11,240 damage)
八岐の嵐: 4 hits of ATK×0.134 (2,815 each)
attack ATK×0.535 (11,240 damage)
八塩折の酒: attack ATK×3.748 (78,745 damage), party damage -30% for 3 turns, next action in 4 turns
9-5 Castle of the Sixth HeavenOda Nobunaga Fireattack ATK×0.535 (15,141 damage)
天下布武: attack ATK×0.535 (15,141 damage), seals the random slot's skill for 2 turns
attack ATK×0.535 (15,141 damage)
三段撃ち: 4 hits of ATK×0.937 (26,517 each), next action in 4 turns
Rage: below 50% HP, ATK +40% and countdown -1 (once)
Barrier: takes 1/4 damage until 12 water orbs are cleared
10-1 Shore of Roaring WavesTriton Waterattack ATK×0.96 (22,195 damage)
法螺貝の響き: attack ATK×0.24 (5,549 damage), haste: next action 2 turn(s) sooner
潮のうねり: attack ATK×1.2 (27,744 damage), drops 4 junk orbs
10-2 Fields of the Shepherd GodPan Grassattack ATK×1.14 (26,858 damage)
パンの恐慌: attack ATK×0.285 (6,715 damage), seals the random slot's skill for 3 turns
牧神の笛: attack ATK×1.425 (33,573 damage), locks the most common orbs for 2 turns
10-3 Feast of the VineDionysus Grassattack ATK×1.68 (40,387 damage)
酩酊の葡萄酒: attack ATK×0.42 (10,097 damage), party damage -30% for 3 turns
葡萄の蔓: 4 hits of ATK×0.525 (12,621 each), next action in 4 turns
Frenzy: below 30% HP, acts every turn for 3 actions (once)
10-4 Moonlit Hunting GroundsArtemis Lightattack ATK×0.669 (16,404 damage)
月下の連射: 4 hits of ATK×0.167 (4,095 each)
月の帳: attack ATK×2.677 (65,640 damage), locks the most common orbs for 2 turns, next action in 4 turns
10-5 Lyre of the SunApollo Lightattack ATK×0.577 (14,425 damage)
疫病の矢: attack ATK×0.577 (14,425 damage), curses 4 orbs (15,000 damage each when cleared)
太陽の戦車: attack ATK×2.308 (57,700 damage), haste: next action 2 turn(s) sooner, next action in 4 turns
Rage: below 50% HP, ATK +40% and countdown -1 (once)
11-1 Ring of Standing StonesMerlin Grassattack ATK×0.488 (10,321 damage)
巨石の結界: attack ATK×0.488 (10,321 damage), guard: takes -50% damage for 3 turns (a line formation breaks it)
封印の呪文: attack ATK×1.95 (41,243 damage), seals the random slot's skill for 3 turns
11-2 Hill of the BannerPrometheus Fireattack ATK×0.525 (11,256 damage)
火を盗む手: attack ATK×0.525 (11,256 damage), drains 30% of every gauge
先見の疾駆: attack ATK×2.1 (45,024 damage), haste: next action 2 turn(s) sooner, next action in 4 turns
11-3 Castle of the Round TableKing Arthur Lightattack ATK×0.572 (12,452 damage)
円卓の盾: attack ATK×0.572 (12,452 damage), guard: takes -50% damage for 3 turns
attack ATK×0.572 (12,452 damage)
騎士の剣技: 4 hits of ATK×1.002 (21,814 each), next action in 4 turns
Rage: below 50% HP, ATK +50% and countdown -1 (once)
11-4 Primeval EarthGaia Grassattack ATK×0.72 (15,919 damage)
母なる大地: attack ATK×0.18 (3,980 damage), heals 10% of its max HP
大地の瘴気: attack ATK×0.9 (19,899 damage), poison 11,055 per turn for 3 turns
attack ATK×0.72 (15,919 damage)
地殻変動: attack ATK×0.18 (3,980 damage), drops 5 junk orbs
母なる大地: attack ATK×0.9 (19,899 damage), heals 10% of its max HP
attack ATK×0.72 (15,919 damage)
大地の瘴気: attack ATK×0.18 (3,980 damage), poison 11,055 per turn for 3 turns
地殻変動: attack ATK×0.9 (19,899 damage), drops 5 junk orbs
11-5 The End of NightNyx Darkattack ATK×1.385 (50,400 damage)
夜の帳: attack ATK×0.346 (12,591 damage), curses 3 orbs (18,195 damage each when cleared)
永劫の沈黙: attack ATK×1.731 (62,991 damage), no ultimates for 2 turns, next action in 4 turns
attack ATK×1.385 (50,400 damage)
原初の闇: attack ATK×0.346 (12,591 damage), drains 30% of every gauge, locks the most common orbs for 2 turns
夜の帳: attack ATK×1.731 (62,991 damage), curses 3 orbs (18,195 damage each when cleared), next action in 4 turns
attack ATK×1.385 (50,400 damage)
永劫の沈黙: attack ATK×0.346 (12,591 damage), no ultimates for 2 turns
原初の闇: attack ATK×1.731 (62,991 damage), drains 30% of every gauge, locks the most common orbs for 2 turns, next action in 4 turns
Revive: comes back once with 25% HP
Barrier: takes 1/4 damage until 12 light orbs are cleared
Frenzy: below 20% HP, acts every turn for 3 actions (once)
12-1 Camp of KaiTakeda Shingen Fire疾如風: attack ATK×0.59 (13,381 damage), haste: next action 2 turn(s) sooner
徐如林: attack ATK×0.59 (13,381 damage), guard: takes -40% damage for 2 turns
attack ATK×0.59 (13,381 damage)
侵掠如火: 4 hits of ATK×1.032 (23,406 each), next action in 4 turns
Rage: below 50% HP, ATK +50% and countdown -1 (once)
12-2 The Killing Stone of NasuTamamo-no-Mae Fireattack ATK×1.41 (43,851 damage)
狐火の惑わし: attack ATK×0.352 (10,947 damage), tints 5 orbs grass
妖艶の術: attack ATK×1.762 (54,798 damage), party damage -25% for 3 turns, next action in 4 turns
attack ATK×1.41 (43,851 damage)
殺生石: attack ATK×0.352 (10,947 damage), curses 3 orbs (15,550 damage each when cleared)
狐火の惑わし: attack ATK×1.762 (54,798 damage), tints 5 orbs grass, next action in 4 turns
attack ATK×1.41 (43,851 damage)
妖艶の術: attack ATK×0.352 (10,947 damage), party damage -25% for 3 turns
殺生石: attack ATK×1.762 (54,798 damage), curses 3 orbs (15,550 damage each when cleared), next action in 4 turns
Revive: comes back once with 25% HP
12-3 Mist of KawanakajimaUesugi Kenshin Light車懸りの陣: 4 hits of ATK×0.148 (3,463 each)
毘沙門天の加護: attack ATK×0.591 (13,829 damage), guard: takes -30% damage for 2 turns (a ring formation breaks it)
attack ATK×0.591 (13,829 damage)
義の旗: attack ATK×4.135 (96,759 damage), haste: next action 1 turn(s) sooner, next action in 4 turns
Rage: below 30% HP, ATK +50% and countdown -1 (once)
12-4 Under the Banner of SincerityHijikata Toshizo Waterattack ATK×1.772 (35,794 damage)
局中法度: attack ATK×0.443 (8,949 damage), seals the random slot's skill for 2 turns
鬼の副長: 4 hits of ATK×0.554 (11,191 each), next action in 4 turns
attack ATK×1.772 (35,794 damage)
誠の旗: attack ATK×0.443 (8,949 damage), no ultimates for 2 turns
局中法度: attack ATK×2.215 (44,743 damage), seals the random slot's skill for 2 turns, next action in 4 turns
attack ATK×1.772 (35,794 damage)
鬼の副長: 4 hits of ATK×0.111 (2,242 each)
誠の旗: attack ATK×2.215 (44,743 damage), no ultimates for 2 turns, next action in 4 turns
Frenzy: below 25% HP, acts every turn for 3 actions (once)
12-5 Palace of the Moon ReaderTsukuyomi Darkattack ATK×1.246 (30,054 damage)
夜の帳: attack ATK×0.312 (7,525 damage), tints 5 orbs dark
夜食の禁: attack ATK×1.558 (37,579 damage), locks the most common orbs for 2 turns, next action in 4 turns
attack ATK×1.246 (30,054 damage)
保食神の裁き: attack ATK×0.312 (7,525 damage), drains 15% of every gauge
夜の帳: attack ATK×1.558 (37,579 damage), tints 5 orbs dark, next action in 4 turns
attack ATK×1.246 (30,054 damage)
夜食の禁: attack ATK×0.312 (7,525 damage), locks the most common orbs for 2 turns
保食神の裁き: attack ATK×1.558 (37,579 damage), drains 15% of every gauge, next action in 4 turns
Rage: below 50% HP, ATK +50% and countdown -1 (once)
13-1 Cold Palace of the MoonChang'e Darkattack ATK×1.11 (51,859 damage)
月宮の仙薬: attack ATK×0.278 (12,988 damage), heals 6% of its max HP
玉兎の餅つき: attack ATK×1.388 (64,847 damage), drops 4 junk orbs, next action in 4 turns
attack ATK×1.11 (51,859 damage)
嫦娥の涙: attack ATK×0.278 (12,988 damage), party damage -25% for 3 turns
月宮の仙薬: attack ATK×1.388 (64,847 damage), heals 6% of its max HP, next action in 4 turns
attack ATK×1.11 (51,859 damage)
玉兎の餅つき: attack ATK×0.278 (12,988 damage), drops 4 junk orbs
嫦娥の涙: attack ATK×1.388 (64,847 damage), party damage -25% for 3 turns, next action in 4 turns
13-2 Peach Garden of the Jade PondXiwangmu Grassattack ATK×0.875 (17,614 damage)
三青鳥: 4 hits of ATK×0.219 (4,408 each)
青鳥の急使: attack ATK×3.5 (70,455 damage), haste: next action 2 turn(s) sooner, next action in 4 turns
Revive: comes back once with 30% HP
13-3 Altar of the Mended SkyNuwa Grassattack ATK×1.135 (27,240 damage)
五色石: attack ATK×0.284 (6,816 damage), tints 6 orbs water
人の創造: attack ATK×1.419 (34,056 damage), heals 7% of its max HP, next action in 4 turns
attack ATK×1.135 (27,240 damage)
天柱の修復: attack ATK×0.284 (6,816 damage), guard: takes -60% damage for 3 turns (a line formation breaks it)
五色石: attack ATK×1.419 (34,056 damage), tints 6 orbs water, next action in 4 turns
attack ATK×1.135 (27,240 damage)
人の創造: attack ATK×0.284 (6,816 damage), heals 7% of its max HP
天柱の修復: attack ATK×1.419 (34,056 damage), guard: takes -60% damage for 3 turns (a line formation breaks it), next action in 4 turns
13-4 Dark Heaven of the NorthGenbu Waterattack ATK×0.531 (12,914 damage)
甲羅の守り: attack ATK×0.531 (12,914 damage), guard: takes -60% damage for 3 turns
蛇の毒牙: attack ATK×2.123 (51,631 damage), poison 9,728 per turn for 3 turns, next action in 4 turns
attack ATK×0.531 (12,914 damage)
北方の冬: attack ATK×0.531 (12,914 damage), locks grass orbs for 3 turns
甲羅の守り: attack ATK×2.123 (51,631 damage), guard: takes -60% damage for 3 turns, next action in 4 turns
attack ATK×0.531 (12,914 damage)
蛇の毒牙: attack ATK×0.531 (12,914 damage), poison 9,728 per turn for 3 turns
北方の冬: attack ATK×2.123 (51,631 damage), locks grass orbs for 3 turns, next action in 4 turns
Revive: comes back once with 30% HP
13-5 Gate of the White TigerByakko Light白虎の咆哮: 4 hits of ATK×0.138 (5,920 each)
西方の金気: attack ATK×0.554 (23,767 damage), tints 6 orbs light
attack ATK×0.554 (23,767 damage)
殺気: attack ATK×3.877 (166,323 damage), no ultimates for 2 turns, next action in 4 turns
Barrier: takes 1/4 damage until 12 dark orbs are cleared
Frenzy: below 30% HP, acts every turn for 3 actions (once)
14-1 Cave of VeinsGnome Grassattack ATK×0.93 (26,672 damage)
岩石落とし: attack ATK×0.232 (6,654 damage), drops 4 junk orbs
土の守り: attack ATK×1.163 (33,355 damage), guard: takes -40% damage for 2 turns, next action in 4 turns
attack ATK×0.93 (26,672 damage)
鉱脈の癒やし: attack ATK×0.232 (6,654 damage), heals 5% of its max HP
岩石落とし: attack ATK×1.163 (33,355 damage), drops 4 junk orbs, next action in 4 turns
attack ATK×0.93 (26,672 damage)
土の守り: attack ATK×0.232 (6,654 damage), guard: takes -40% damage for 2 turns
鉱脈の癒やし: attack ATK×1.163 (33,355 damage), heals 5% of its max HP, next action in 4 turns
14-2 Golden Land of the DragonFafnir Fire毒の息: attack ATK×0.47 (13,654 damage), poison 10,168 per turn for 3 turns
黄金の呪い: attack ATK×0.47 (13,654 damage), curses 3 orbs (14,525 damage each when cleared)
attack ATK×0.47 (13,654 damage)
竜の鱗: attack ATK×3.29 (95,575 damage), guard: takes -40% damage for 2 turns, next action in 4 turns
Rage: below 50% HP, ATK +50% and countdown -1 (once)
14-3 Field of the Cat ChariotFreyja Grassattack ATK×0.577 (16,975 damage)
セイズの魔術: attack ATK×0.577 (16,975 damage), seals the random slot's skill for 3 turns
ブリーシンガメン: attack ATK×2.308 (67,901 damage), drains 30% of every gauge, next action in 4 turns
attack ATK×0.577 (16,975 damage)
猫の戦車: attack ATK×0.577 (16,975 damage), haste: next action 1 turn(s) sooner
セイズの魔術: attack ATK×2.308 (67,901 damage), seals the random slot's skill for 3 turns, next action in 4 turns
attack ATK×0.577 (16,975 damage)
ブリーシンガメン: attack ATK×0.577 (16,975 damage), drains 30% of every gauge
猫の戦車: attack ATK×2.308 (67,901 damage), haste: next action 1 turn(s) sooner, next action in 4 turns
14-4 Thundering GorgeThor Lightattack ATK×0.637 (12,899 damage)
雷の連打: 4 hits of ATK×0.159 (3,220 each)
attack ATK×0.637 (12,899 damage)
雷鳴: attack ATK×4.458 (90,275 damage), haste: next action 2 turn(s) sooner, next action in 4 turns
Rage: below 40% HP, ATK +50% and countdown -1 (once)
14-5 Throne of ValhallaOdin Darkフギンとムニン: attack ATK×0.36 (10,991 damage), drains 20% of every gauge
ルーンの封印: attack ATK×0.36 (10,991 damage), no ultimates for 2 turns
attack ATK×0.36 (10,991 damage)
ヴァルハラの招き: attack ATK×2.52 (76,936 damage), lifesteal: heals 3× the HP the party lost
Rage: below 30% HP, ATK +50% and countdown -1 (once)
15-1 Corridor of WindSylph Lightattack ATK×0.55 (21,824 damage)
霧の惑わし: attack ATK×0.55 (21,824 damage), party damage -25% for 3 turns
そよ風: attack ATK×2.2 (87,296 damage), haste: next action 2 turn(s) sooner, next action in 4 turns
15-2 Singing ReefSiren Waterattack ATK×0.788 (25,452 damage)
魅惑の歌: attack ATK×0.788 (25,452 damage), seals the random slot's skill for 3 turns
嵐の歌: 4 hits of ATK×0.788 (25,452 each), next action in 4 turns
attack ATK×0.788 (25,452 damage)
海魔の口づけ: attack ATK×0.788 (25,452 damage), lifesteal: heals 4× the HP the party lost
魅惑の歌: attack ATK×3.15 (101,745 damage), seals the random slot's skill for 3 turns, next action in 4 turns
attack ATK×0.788 (25,452 damage)
嵐の歌: 4 hits of ATK×0.197 (6,363 each)
海魔の口づけ: attack ATK×3.15 (101,745 damage), lifesteal: heals 4× the HP the party lost, next action in 4 turns
15-3 Sands of Blood-ThirstSekhmet Fire疫病の息: attack ATK×0.526 (17,290 damage), poison 16,435 per turn for 3 turns
ラーの眼: attack ATK×0.526 (17,290 damage), haste: next action 2 turn(s) sooner
attack ATK×0.526 (17,290 damage)
血の渇き: attack ATK×3.683 (121,060 damage), lifesteal: heals 3.5× the HP the party lost, next action in 4 turns
Frenzy: below 30% HP, acts every turn for 3 actions (once)
15-4 Sea Where Foam Is BornAphrodite Waterattack ATK×0.485 (16,218 damage)
魅了: attack ATK×0.485 (16,218 damage), party damage -35% for 4 turns
海の泡: attack ATK×1.938 (64,807 damage), heals 10% of its max HP, next action in 4 turns
attack ATK×0.485 (16,218 damage)
愛の鎖: attack ATK×0.485 (16,218 damage), locks the most common orbs for 3 turns
魅了: attack ATK×1.938 (64,807 damage), party damage -35% for 4 turns, next action in 4 turns
attack ATK×0.485 (16,218 damage)
海の泡: attack ATK×0.485 (16,218 damage), heals 10% of its max HP
愛の鎖: attack ATK×1.938 (64,807 damage), locks the most common orbs for 3 turns, next action in 4 turns
15-5 End of the CrossroadsHecate Darkattack ATK×1.523 (81,328 damage)
冥月の松明: attack ATK×0.381 (20,345 damage), tints 6 orbs dark
魔女の封印: attack ATK×1.904 (101,674 damage), no ultimates for 3 turns, locks the most common orbs for 3 turns, next action in 4 turns
attack ATK×1.523 (81,328 damage)
黄泉の饗宴: attack ATK×0.381 (20,345 damage), lifesteal: heals 4× the HP the party lost, curses 4 orbs (32,040 damage each when cleared)
冥月の松明: attack ATK×1.904 (101,674 damage), tints 6 orbs dark, next action in 4 turns
attack ATK×1.523 (81,328 damage)
魔女の封印: attack ATK×0.381 (20,345 damage), no ultimates for 3 turns, locks the most common orbs for 3 turns
黄泉の饗宴: attack ATK×1.904 (101,674 damage), lifesteal: heals 4× the HP the party lost, curses 4 orbs (32,040 damage each when cleared), next action in 4 turns
Revive: comes back once with 30% HP
Barrier: takes 1/4 damage until 12 fire orbs are cleared
Frenzy: below 20% HP, acts every turn for 4 actions (once)
Special Dungeon bosses
DungeonBossMoves
Coin Asteroid Belt BeginnerCerberus Dark番犬の鉄壁: attack ATK×0.32 (288 damage), guard: takes -30% damage for 1 turns (a ring formation breaks it)
三つ首の連撃: 2 hits of ATK×0.16 (144 each)
attack ATK×0.32 (288 damage)
番犬の鉄壁: attack ATK×2.24 (2,016 damage), guard: takes -30% damage for 1 turns (a ring formation breaks it)
三つ首の連撃: 2 hits of ATK×0.16 (144 each)
番犬の鉄壁: attack ATK×0.32 (288 damage), guard: takes -30% damage for 1 turns (a ring formation breaks it)
attack ATK×0.32 (288 damage)
三つ首の連撃: 2 hits of ATK×1.12 (1,008 each)
Coin Asteroid Belt IntermediateCerberus Dark番犬の鉄壁: attack ATK×0.32 (835 damage), guard: takes -30% damage for 1 turns (a ring formation breaks it)
三つ首の連撃: 2 hits of ATK×0.16 (418 each)
attack ATK×0.32 (835 damage)
番犬の鉄壁: attack ATK×2.24 (5,846 damage), guard: takes -30% damage for 1 turns (a ring formation breaks it)
三つ首の連撃: 2 hits of ATK×0.16 (418 each)
番犬の鉄壁: attack ATK×0.32 (835 damage), guard: takes -30% damage for 1 turns (a ring formation breaks it)
attack ATK×0.32 (835 damage)
三つ首の連撃: 2 hits of ATK×1.12 (2,923 each)
Coin Asteroid Belt AdvancedCerberus Darkattack ATK×0.406 (1,206 damage)
番犬の鉄壁: attack ATK×0.406 (1,206 damage), guard: takes -30% damage for 1 turns (a ring formation breaks it)
attack ATK×0.406 (1,206 damage)
三つ首の連撃: 2 hits of ATK×1.422 (4,223 each), next action in 4 turns
Coin Asteroid Belt ExpertCerberus Darkattack ATK×0.535 (10,459 damage)
番犬の鉄壁: attack ATK×0.535 (10,459 damage), guard: takes -60% damage for 3 turns (a ring formation breaks it)
attack ATK×0.535 (10,459 damage)
三つ首の連撃: 4 hits of ATK×0.937 (18,318 each), next action in 4 turns
Revive: comes back once with 30% HP
Fire Crystal Nebula BeginnerSurtr Fireattack ATK×0.427 (397 damage)
灼熱の大地: attack ATK×0.427 (397 damage), drops 2 junk orbs
attack ATK×0.427 (397 damage)
attack ATK×2.987 (2,778 damage)
Rage: below 50% HP, ATK +20% and countdown -1 (once)
Frenzy: below 40% HP, acts every turn for 1 actions (once)
Fire Crystal Nebula IntermediateSurtr Fireattack ATK×0.48 (1,296 damage)
灼熱の大地: attack ATK×0.48 (1,296 damage), drops 2 junk orbs
attack ATK×0.48 (1,296 damage)
炎の剣: attack ATK×3.36 (9,072 damage), next action in 4 turns
Rage: below 50% HP, ATK +25% and countdown -1 (once)
Frenzy: below 40% HP, acts every turn for 1 actions (once)
Fire Crystal Nebula AdvancedSurtr Fireattack ATK×0.456 (1,395 damage)
灼熱の大地: attack ATK×0.456 (1,395 damage), drops 2 junk orbs
attack ATK×0.456 (1,395 damage)
炎の剣: attack ATK×3.192 (9,768 damage), next action in 4 turns
Rage: below 50% HP, ATK +30% and countdown -1 (once)
Frenzy: below 40% HP, acts every turn for 2 actions (once)
Fire Crystal Nebula ExpertSurtr Fireattack ATK×0.528 (6,970 damage)
灼熱の大地: attack ATK×0.528 (6,970 damage), drops 4 junk orbs
attack ATK×0.528 (6,970 damage)
炎の剣: attack ATK×3.696 (48,787 damage), next action in 4 turns
Rage: below 50% HP, ATK +40% and countdown -1 (once)
Frenzy: below 40% HP, acts every turn for 4 actions (once)
Water Crystal Nebula BeginnerUndine Water泉の癒やし: attack ATK×0.167 (155 damage), heals 3% of its max HP
水泡のささやき: attack ATK×0.167 (155 damage), drops 2 junk orbs
泉の帳: attack ATK×0.667 (620 damage), heals 4% of its max HP, guard: takes -20% damage for 1 turns
Water Crystal Nebula IntermediateUndine Water泉の癒やし: attack ATK×0.167 (451 damage), heals 3% of its max HP
水泡のささやき: attack ATK×0.167 (451 damage), drops 2 junk orbs
泉の帳: attack ATK×0.667 (1,801 damage), heals 4% of its max HP, guard: takes -20% damage for 1 turns
Water Crystal Nebula AdvancedUndine Waterattack ATK×0.346 (1,059 damage)
泉の癒やし: attack ATK×0.346 (1,059 damage), heals 4% of its max HP
水泡のささやき: attack ATK×1.385 (4,238 damage), drops 2 junk orbs, next action in 4 turns
attack ATK×0.346 (1,059 damage)
泉の帳: attack ATK×0.346 (1,059 damage), heals 5% of its max HP, guard: takes -20% damage for 1 turns
泉の癒やし: attack ATK×1.385 (4,238 damage), heals 4% of its max HP, next action in 4 turns
attack ATK×0.346 (1,059 damage)
水泡のささやき: attack ATK×0.346 (1,059 damage), drops 2 junk orbs
泉の帳: attack ATK×1.385 (4,238 damage), heals 5% of its max HP, guard: takes -20% damage for 1 turns, next action in 4 turns
Water Crystal Nebula ExpertUndine Waterattack ATK×0.415 (11,778 damage)
泉の癒やし: attack ATK×0.415 (11,778 damage), heals 8% of its max HP
水泡のささやき: attack ATK×1.662 (47,168 damage), drops 4 junk orbs, next action in 4 turns
attack ATK×0.415 (11,778 damage)
泉の帳: attack ATK×0.415 (11,778 damage), heals 12% of its max HP, guard: takes -30% damage for 2 turns
泉の癒やし: attack ATK×1.662 (47,168 damage), heals 8% of its max HP, next action in 4 turns
attack ATK×0.415 (11,778 damage)
水泡のささやき: attack ATK×0.415 (11,778 damage), drops 4 junk orbs
泉の帳: attack ATK×1.662 (47,168 damage), heals 12% of its max HP, guard: takes -30% damage for 2 turns, next action in 4 turns
Grass Crystal Nebula BeginnerCernunnos Grassattack ATK×0.267 (248 damage)
森の角: attack ATK×0.267 (248 damage), drops 2 junk orbs
森の沈黙: attack ATK×1.067 (992 damage), seals the random slot's skill for 1 turns, no ultimates for 1 turns, drains 5% of every gauge
Rage: below 50% HP, ATK +20% and countdown -1 (once)
Grass Crystal Nebula IntermediateCernunnos Grassattack ATK×0.267 (721 damage)
森の角: attack ATK×0.267 (721 damage), drops 2 junk orbs
森の沈黙: attack ATK×1.067 (2,881 damage), seals the random slot's skill for 1 turns, no ultimates for 1 turns, drains 5% of every gauge
Rage: below 50% HP, ATK +25% and countdown -1 (once)
Grass Crystal Nebula AdvancedCernunnos Grassattack ATK×0.415 (1,270 damage)
森の角: attack ATK×0.415 (1,270 damage), drops 2 junk orbs
森の沈黙: attack ATK×1.662 (5,086 damage), seals the random slot's skill for 1 turns, no ultimates for 1 turns, drains 5% of every gauge, next action in 4 turns
Rage: below 50% HP, ATK +30% and countdown -1 (once)
Grass Crystal Nebula ExpertCernunnos Grassattack ATK×0.485 (8,308 damage)
森の角: attack ATK×0.485 (8,308 damage), drops 4 junk orbs
森の沈黙: attack ATK×1.938 (33,198 damage), seals the random slot's skill for 3 turns, no ultimates for 4 turns, drains 25% of every gauge, next action in 4 turns
Rage: below 50% HP, ATK +40% and countdown -1 (once)
Light Crystal Nebula BeginnerAstraea Lightattack ATK×0.417 (388 damage)
星々の裁き: attack ATK×0.417 (388 damage), drains 10% of every gauge
天秤の傾き: attack ATK×1.667 (1,550 damage), party damage -10% for 1 turns
Barrier: takes 1/4 damage until 3 dark orbs are cleared
Light Crystal Nebula IntermediateAstraea Lightattack ATK×0.417 (1,126 damage)
星々の裁き: attack ATK×0.417 (1,126 damage), drains 10% of every gauge
天秤の傾き: attack ATK×1.667 (4,501 damage), party damage -10% for 1 turns
Barrier: takes 1/4 damage until 4 dark orbs are cleared
Light Crystal Nebula AdvancedAstraea Lightattack ATK×0.519 (1,588 damage)
星々の裁き: attack ATK×0.519 (1,588 damage), drains 15% of every gauge
天秤の傾き: attack ATK×2.077 (6,356 damage), party damage -15% for 2 turns, next action in 4 turns
Barrier: takes 1/4 damage until 5 dark orbs are cleared
Light Crystal Nebula ExpertAstraea Lightattack ATK×0.588 (12,936 damage)
星々の裁き: attack ATK×0.588 (12,936 damage), drains 35% of every gauge
天秤の傾き: attack ATK×2.354 (51,788 damage), party damage -30% for 3 turns, next action in 4 turns
Barrier: takes 1/4 damage until 10 dark orbs are cleared
Dark Crystal Nebula BeginnerAnubis Darkattack ATK×0.88 (818 damage)
冥界の呪砂: attack ATK×0.22 (205 damage), curses 1 orbs (279 damage each when cleared)
心臓の秤: attack ATK×1.1 (1,023 damage), drains 10% of every gauge
Barrier: takes 1/4 damage until 3 light orbs are cleared
Dark Crystal Nebula IntermediateAnubis Darkattack ATK×0.88 (2,376 damage)
冥界の呪砂: attack ATK×0.22 (594 damage), curses 1 orbs (810 damage each when cleared)
心臓の秤: attack ATK×1.1 (2,970 damage), drains 10% of every gauge
Barrier: takes 1/4 damage until 4 light orbs are cleared
Dark Crystal Nebula AdvancedAnubis Darkattack ATK×1.163 (3,559 damage)
冥界の呪砂: attack ATK×0.291 (890 damage), curses 2 orbs (1,224 damage each when cleared)
心臓の秤: attack ATK×1.454 (4,449 damage), drains 15% of every gauge, next action in 4 turns
Barrier: takes 1/4 damage until 5 light orbs are cleared
Dark Crystal Nebula ExpertAnubis Darkattack ATK×1.329 (20,467 damage)
冥界の呪砂: attack ATK×0.332 (5,113 damage), curses 4 orbs (9,240 damage each when cleared)
心臓の秤: attack ATK×1.662 (25,595 damage), drains 35% of every gauge, next action in 4 turns
Barrier: takes 1/4 damage until 10 light orbs are cleared

Stage rewards

The main story has 15 chapters (1: Starsea Corridor, 2: Temple of Constellations, 3: Celestial Sphere at Dusk, 4: World Tree of the Frost Night, 5: Thundering Olympus, 6: Underworld of Seven Gates, 7: Star River of the East, 8: Kingdoms of Sand and Great Rivers, 9: Land of Wildfire and Storm, 10: Forest of Moon and Vine, 11: The Holy Sword and the First Night, 12: Warring States Under the Moon, 13: Peach Garden of the Heavens, 14: Land of Gold and Frost, 15: The Edge of the Starsea), and each stage unlocks after the one before it is cleared. First-clear and repeat rewards are in the table below. The boss is the last enemy of each stage, and the HP, ATK and countdown shown are the boss's.

Main stages
StageEnemiesBossBoss HP / ATKCountStaminaEXPFirst-clear rewardRepeat reward
1-1 Meteor Gate3Salamander Fire13,500 / 4504550Star Core ×50, Stamin (stamina drink) ×1, Coin ×1,950Coin ×1,950
1-2 Nebula Shore3Dryad Grass22,500 / 5004550Star Core ×50, Stamin (stamina drink) ×1, Coin ×1,950Coin ×1,950
1-3 Comet Vortex4Tiamat Water36,000 / 6504880Star Core ×50, Stamin (stamina drink) ×1, Coin ×3,250Coin ×3,250
1-4 Chamber of the Heavenly Rock Cave4Amaterasu Light51,000 / 8003880Star Core ×50, Stamin (stamina drink) ×1, Coin ×3,250Coin ×3,250
1-5 The Morning Star4Lucifer Dark78,000 / 1,000310100Star Core ×50, Stamin (stamina drink) ×1, Coin ×5,200Coin ×5,200
2-1 Pegasus Meadow4Pegasus Light41,250 / 2,800410110Star Core ×50, Stamin (stamina drink) ×1, Coin ×5,850Coin ×5,850
2-2 Constellation of the Spring4Undine Water48,750 / 2,960410110Star Core ×50, Stamin (stamina drink) ×1, Coin ×6,500Coin ×6,500
2-3 Blazing Core4Surtr Fire60,000 / 3,120411121Star Core ×50, Stamin (stamina drink) ×1, Coin ×6,500Coin ×6,500
2-4 Forest of Antlers5Cernunnos Grass69,000 / 3,260411121Star Core ×50, Stamin (stamina drink) ×1, Coin ×7,150Coin ×7,150
2-5 Sea of the Heavenly Spear5Izanagi Water82,500 / 3,400312132Star Core ×50, Stamin (stamina drink) ×1, Coin ×7,800Coin ×7,800
3-1 Gate of the Underworld4Cerberus Dark90,000 / 3,200412144Star Core ×50, Stamin (stamina drink) ×1, Coin ×8,450Coin ×8,450
3-2 Palace of the Scales5Astraea Light105,000 / 3,320413156Star Core ×50, Stamin (stamina drink) ×1, Coin ×9,100Coin ×9,100
3-3 Judgment of the Dead5Anubis Dark123,750 / 3,440313156Star Core ×50, Stamin (stamina drink) ×1, Coin ×9,750Coin ×9,750
3-4 Altar of the Withered Field5Demeter Grass142,500 / 3,560314168Star Core ×50, Stamin (stamina drink) ×1, Coin ×10,400Coin ×10,400
3-5 Beyond the Dusk5Loki Fire214,500 / 6,580315180Star Core ×50, Stamin (stamina drink) ×1, Coin ×11,700Coin ×11,700
4-1 Hill of the Valkyries4Valkyrie Light176,250 / 3,940415195Star Core ×50, Stamin (stamina drink) ×1, Coin ×12,350Coin ×12,350
4-2 Gate to the Land of the Dead4Hel Dark183,750 / 4,140416208Star Core ×50, Stamin (stamina drink) ×1, Coin ×13,000Coin ×13,000
4-3 Orchard of Golden Apples5Idunn Grass195,000 / 4,360416208Star Core ×50, Stamin (stamina drink) ×1, Coin ×13,650Coin ×13,650
4-4 The Sea that Circles the World5Jormungandr Water210,000 / 4,580317221Star Core ×50, Stamin (stamina drink) ×1, Coin ×14,300Coin ×14,300
4-5 The Wolf Who Breaks the Chain5Fenrir Dark221,250 / 4,800318234Star Core ×50, Stamin (stamina drink) ×1, Coin ×15,600Coin ×15,600
5-1 Cave of the Three-Headed Beast4Chimera Fire232,500 / 5,040418252Star Core ×50, Stamin (stamina drink) ×1, Coin ×16,250Coin ×16,250
5-2 Hunting Grounds of the Star Fields4Centaur Grass247,500 / 5,300419266Star Core ×50, Stamin (stamina drink) ×1, Coin ×16,900Coin ×16,900
5-3 Temple of Wisdom5Athena Light262,500 / 5,560419266Star Core ×50, Stamin (stamina drink) ×1, Coin ×17,550Coin ×17,550
5-4 Raging Open Sea5Poseidon Water277,500 / 5,840320280Star Core ×50, Stamin (stamina drink) ×1, Coin ×18,200Coin ×18,200
5-5 Throne of the Thunderbolt5Zeus Light385,130 / 9,180321294Star Core ×50, Stamin (stamina drink) ×1, Coin ×19,500Coin ×19,500
6-1 Pomegranate Garden4Persephone Grass311,250 / 11,200421315Star Core ×50, Stamin (stamina drink) ×1, Coin ×20,150Coin ×20,150
6-2 The Seven Gates4Ereshkigal Dark326,250 / 11,690422330Star Core ×50, Stamin (stamina drink) ×1, Coin ×20,800Coin ×20,800
6-3 River of Rebirth5Ra Light341,250 / 9,160322330Star Core ×50, Stamin (stamina drink) ×1, Coin ×21,450Coin ×21,450
6-4 Slope of Yomi5Izanami Dark360,000 / 12,780323345Star Core ×50, Stamin (stamina drink) ×1, Coin ×22,100Coin ×22,100
6-5 Palace of the Lord of the Dead5Hades Dark378,750 / 16,040324360Star Core ×50, Stamin (stamina drink) ×1, Coin ×23,400Coin ×23,400
7-1 Dragon Palace under the Sea4Ryujin Water507,000 / 15,910424384Star Core ×50, Stamin (stamina drink) ×1, Coin ×24,050Coin ×24,050
7-2 Valley of a Hundred Herbs4Shennong Grass526,500 / 16,400425400Star Core ×50, Stamin (stamina drink) ×1, Coin ×24,700Coin ×24,700
7-3 Altar of the Sacred Fire5Agni Fire546,000 / 16,900325400Star Core ×50, Stamin (stamina drink) ×1, Coin ×25,350Coin ×25,350
7-4 Ocean of Cosmic Law5Varuna Water560,700 / 17,420326416Star Core ×50, Stamin (stamina drink) ×1, Coin ×26,000Coin ×26,000
7-5 Stage of Destruction5Shiva Dark754,260 / 11,940327432Star Core ×50, Stamin (stamina drink) ×1, Coin ×27,300Coin ×27,300
8-1 Scorching Desert4Ifrit Fire599,700 / 19,930427459Star Core ×50, Stamin (stamina drink) ×1, Coin ×27,950Coin ×27,950
8-2 Temple of Fresh Water4Enki Water619,200 / 20,460428476Star Core ×50, Stamin (stamina drink) ×1, Coin ×28,600Coin ×28,600
8-3 Inlet of the Abyss5Leviathan Water638,700 / 20,940328476Star Core ×50, Stamin (stamina drink) ×1, Coin ×29,250Coin ×29,250
8-4 Nest of the Phoenix5Phoenix Fire653,250 / 21,470329493Star Core ×50, Stamin (stamina drink) ×1, Coin ×29,900Coin ×29,900
8-5 Ship of the Sun5Osiris Dark672,750 / 22,040330510Star Core ×50, Stamin (stamina drink) ×1, Coin ×31,200Coin ×31,200
9-1 Crater Lake4Pele Fire858,000 / 19,490430540Star Core ×50, Stamin (stamina drink) ×1, Coin ×31,850Coin ×31,850
9-2 The Stolen Star-Fire4Joan of Arc Light882,000 / 19,990431558Star Core ×50, Stamin (stamina drink) ×1, Coin ×32,500Coin ×32,500
9-3 Flame of the First Cry5Kagutsuchi Fire906,000 / 20,480331558Star Core ×50, Stamin (stamina drink) ×1, Coin ×33,150Coin ×33,150
9-4 Storm of the Eight Heads5Susanoo Water936,000 / 21,010332576Star Core ×50, Stamin (stamina drink) ×1, Coin ×33,800Coin ×33,800
9-5 Castle of the Sixth Heaven5Oda Nobunaga Fire1,255,800 / 28,300333594Star Core ×50, Stamin (stamina drink) ×1, Coin ×35,100Coin ×35,100
10-1 Shore of Roaring Waves4Triton Water990,000 / 23,120433627Star Core ×50, Stamin (stamina drink) ×1, Coin ×35,750Coin ×35,750
10-2 Fields of the Shepherd God4Pan Grass1,014,000 / 23,560434646Star Core ×50, Stamin (stamina drink) ×1, Coin ×36,400Coin ×36,400
10-3 Feast of the Vine5Dionysus Grass1,038,000 / 24,040434646Star Core ×50, Stamin (stamina drink) ×1, Coin ×37,050Coin ×37,050
10-4 Moonlit Hunting Grounds5Artemis Light1,062,000 / 24,520335665Star Core ×50, Stamin (stamina drink) ×1, Coin ×37,700Coin ×37,700
10-5 Lyre of the Sun5Apollo Light1,092,000 / 25,000336684Star Core ×50, Stamin (stamina drink) ×1, Coin ×39,000Coin ×39,000
11-1 Ring of Standing Stones4Merlin Grass1,251,200 / 21,150436720Star Core ×50, Stamin (stamina drink) ×1, Coin ×39,650Coin ×39,650
11-2 Hill of the Banner4Prometheus Fire1,271,600 / 21,440437740Star Core ×50, Stamin (stamina drink) ×1, Coin ×40,300Coin ×40,300
11-3 Castle of the Round Table5King Arthur Light1,292,000 / 21,770337740Star Core ×50, Stamin (stamina drink) ×1, Coin ×40,950Coin ×40,950
11-4 Primeval Earth5Gaia Grass1,312,400 / 22,110338760Star Core ×50, Stamin (stamina drink) ×1, Coin ×41,600Coin ×41,600
11-5 The End of Night5Nyx Dark1,527,780 / 36,390339780Star Core ×50, Stamin (stamina drink) ×1, Coin ×42,900Coin ×42,900
12-1 Camp of Kai4Takeda Shingen Fire1,377,000 / 22,680439819Star Core ×50, Stamin (stamina drink) ×1, Coin ×43,550Coin ×43,550
12-2 The Killing Stone of Nasu4Tamamo-no-Mae Fire1,400,800 / 31,100440840Star Core ×50, Stamin (stamina drink) ×1, Coin ×44,200Coin ×44,200
12-3 Mist of Kawanakajima5Uesugi Kenshin Light1,224,000 / 23,400340840Star Core ×50, Stamin (stamina drink) ×1, Coin ×44,850Coin ×44,850
12-4 Under the Banner of Sincerity5Hijikata Toshizo Water1,448,400 / 20,200341861Star Core ×50, Stamin (stamina drink) ×1, Coin ×45,500Coin ×45,500
12-5 Palace of the Moon Reader5Tsukuyomi Dark1,479,000 / 24,120342882Star Core ×50, Stamin (stamina drink) ×1, Coin ×46,800Coin ×46,800
13-1 Cold Palace of the Moon4Chang'e Dark1,410,000 / 46,720442924Star Core ×50, Stamin (stamina drink) ×1, Coin ×47,450Coin ×47,450
13-2 Peach Garden of the Jade Pond4Xiwangmu Grass1,434,000 / 20,130443946Star Core ×50, Stamin (stamina drink) ×1, Coin ×48,100Coin ×48,100
13-3 Altar of the Mended Sky5Nuwa Grass1,458,000 / 24,000343946Star Core ×50, Stamin (stamina drink) ×1, Coin ×48,750Coin ×48,750
13-4 Dark Heaven of the North5Genbu Water1,485,000 / 24,320344968Star Core ×50, Stamin (stamina drink) ×1, Coin ×49,400Coin ×49,400
13-5 Gate of the White Tiger5Byakko Light1,811,550 / 42,900345990Star Core ×50, Stamin (stamina drink) ×1, Coin ×50,700Coin ×50,700
14-1 Cave of Veins4Gnome Grass1,504,500 / 28,6804451,035Star Core ×50, Stamin (stamina drink) ×1, Coin ×51,350Coin ×51,350
14-2 Golden Land of the Dragon4Fafnir Fire1,531,500 / 29,0504461,058Star Core ×50, Stamin (stamina drink) ×1, Coin ×52,000Coin ×52,000
14-3 Field of the Cat Chariot5Freyja Grass1,560,000 / 29,4203461,058Star Core ×50, Stamin (stamina drink) ×1, Coin ×52,650Coin ×52,650
14-4 Thundering Gorge5Thor Light1,275,000 / 20,2503471,081Star Core ×50, Stamin (stamina drink) ×1, Coin ×53,300Coin ×53,300
14-5 Throne of Valhalla5Odin Dark1,614,000 / 30,5303481,104Star Core ×50, Stamin (stamina drink) ×1, Coin ×54,600Coin ×54,600
15-1 Corridor of Wind4Sylph Light1,620,000 / 39,6804481,152Star Core ×50, Stamin (stamina drink) ×1, Coin ×55,250Coin ×55,250
15-2 Singing Reef4Siren Water1,647,000 / 32,3004491,176Star Core ×50, Stamin (stamina drink) ×1, Coin ×55,900Coin ×55,900
15-3 Sands of Blood-Thirst5Sekhmet Fire1,260,000 / 32,8703491,176Star Core ×50, Stamin (stamina drink) ×1, Coin ×56,550Coin ×56,550
15-4 Sea Where Foam Is Born5Aphrodite Water1,701,000 / 33,4403501,200Star Core ×50, Stamin (stamina drink) ×1, Coin ×57,200Coin ×57,200
15-5 End of the Crossroads5Hecate Dark2,246,400 / 53,4003511,224Star Core ×50, Stamin (stamina drink) ×1, Coin ×58,500Coin ×58,500

Special Dungeons

These can be played any time, as often as you like, to farm materials and coins. There is a coin dungeon (Coin Asteroid Belt) and one crystal dungeon per element (Fire Crystal Nebula, Water Crystal Nebula, Grass Crystal Nebula, Light Crystal Nebula, Dark Crystal Nebula) that drops materials of that element, each in 4 difficulties (Beginner, Intermediate, Advanced, Expert). Your first clear of each difficulty also gives Star Core ×50, Stardust ×2.

Special Dungeon rewards (every run)
DifficultyStaminaEnemiesCoin dungeonCrystal dungeons (same amounts for each element)
Beginner103Coin ×26,000Fragment ×6, Crystal ×2, Core ×1, Coin ×3,900
Intermediate153Coin ×45,500Fragment ×8, Crystal ×4, Core ×2, Coin ×7,800
Advanced204Coin ×78,000Fragment ×10, Crystal ×6, Core ×4, Coin ×13,000
Expert255Coin ×90,000Fragment ×12, Crystal ×8, Core ×6, Coin ×21,000

Formation bonus: when you win, you earn extra rewards for each formation you completed. In crystal dungeons each Ring gives 1 crystal, each Pyramid 2 fragments and each Line 1 fragment (up to 3 crystals and 10 fragments per clear). In the coin dungeon a Ring gives 3,900, a Pyramid 2,600 and a Line 1,300 coins, up to 26,000 coins.

Drops (per defeated enemy)

Material drops (per enemy)
Enemy strengthRegular enemyBoss
Enemy tier 1-3Fragment 30%Fragment ×2 (guaranteed), Crystal 30%
Enemy tier 4-7Fragment 40%, Crystal 10%Crystal ×1 (guaranteed), Core 20%
Enemy tier 8-16Crystal 35%, Core 5%Crystal ×2 (guaranteed), Core 40%
Main stage rates (per enemy)
ChapterStardustStar Crystal
Starsea Corridor2%1%
Temple of Constellations3.64%1.82%
Celestial Sphere at Dusk5.28% - 6.9%2.64% - 3.45%
World Tree of the Frost Night6.9%3.45%
Thundering Olympus8.54% - 10.18%4.27% - 5.09%
Underworld of Seven Gates10.18%5.09%
Star River of the East11.82% - 13.46%5.91% - 6.73%
Kingdoms of Sand and Great Rivers13.46%6.73%
Land of Wildfire and Storm15.1% - 16.72%7.55% - 8.36%
Forest of Moon and Vine16.72%8.36%
The Holy Sword and the First Night18.36% - 20%9.18% - 10%
Warring States Under the Moon20%10%
Peach Garden of the Heavens20%10%
Land of Gold and Frost20%10%
The Edge of the Starsea20%10%
Special Dungeon rates (per enemy)
DifficultyStardustStar Crystal
Beginner4%2%
Intermediate9%4.5%
Advanced14%7%
Expert20%10%

Star Chart

The Star Chart has 12 directions, 59 stars and about 410 steps in total. Both opening a star and raising a step use Star Crystals (about 690 for the whole regular chart, before the discount on later elements). How it works is explained under Star Chart on the How to play page.

Star Chart directions
DirectionStarsTotal stepsLowest levelHighest level
Arrow of Stars622Lv5Lv100
Flame Seat550Lv5Lv80
Tide Seat550Lv5Lv80
Forest Seat550Lv5Lv80
Dawn Seat550Lv5Lv80
Dusk Seat550Lv5Lv80
Shield Star629Lv5Lv120
The Journey530Lv5Lv80
Star Reading515Lv5Lv150
Three Forms330Lv5Lv30
Lamplight515Lv5Lv80
Remembrance418Lv15Lv50

← Back to the UAJ Studio home page